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 DRINKING GAMES RECIPES

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KITTY'S HOP SHOP
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PostSubject: DRINKING GAMES RECIPES   Mon Jul 29, 2013 6:38 pm




DRINKING GAMES  & RULES GOES IN HERE !!!!!!!


Last edited by KITTY'S HOP SHOP on Sat Aug 03, 2013 11:40 am; edited 2 times in total
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Merita Ross

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PostSubject: Re: DRINKING GAMES RECIPES   Thu Aug 01, 2013 4:16 pm

Ward Eight Recipe Difficulty: Easy | Total Time: Under 5 mins | Active Time: Under 5 mins | Makes: 1 drink INGREDIENTS

2 ounces rye or bourbon
1/2 ounce freshly squeezed lemon juice
1/2 ounce freshly squeezed orange juice
1 teaspoon grenadine
Ice
1 maraschino cherry INSTRUCTIONS

Fill a cocktail glass with ice and place in the freezer to chill.
Place the rye or bourbon, lemon juice, orange juice, and grenadine in a cocktail shaker. Fill the shaker halfway with ice and shake vigorously until the outside is frosty, about 30 seconds. Strain into the chilled glass and garnish with the maraschino cherry ENJOY
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PostSubject: BEER 99   Fri Jun 27, 2014 7:07 pm

Beer 99

Categories: Drinking GamesFeatured Game Guides



An exciting card game that comprises of math and drinking.

 

Requirements

- One standard deck of 52 cards

- A lot of beer

 

Object of the game

The object of the game is to play cards into a pile and have the value of the pile total 99 exactly.



Play

You begin by dealing 4 cards to each player, and then you put the remainder of the deck down turning the top card over. Play goes around the group with each person playing a card, mentally keeping track of total value of the pile. However, the cards below have specific implications:

Four

Fours may be used as a skip card, they can also be used to avoid drinking responsibilities and pass them to the next player.

Ten

This acts as a regular card, except when the total value of the pile passes 90+. Once in the 90′s, this card drops the value of pile by 10.

King

These may be used to avoid drinking responsibilities or place drinking tasks on someone else, usually used near end of game.

After you play a card, you must replace the card with another from the stack. When everyone is out of cards, reshuffle those already played. Socials occur whenever the total equals a number ending in 9 (19, 29, 39 etc), at which point all players must all drink. Special socials on 69 and 71. On special socials, you must drink twice.

 

When someone throws down the card that results in the pile equalling 99, the next person must drink 1/2 glass, unless they have a special card (hopefully a King, this allows them to pick the person they want to drink).
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PostSubject: Beeramid   Fri Jun 27, 2014 7:14 pm


Play
A Beeramid (pyramid) of cards is built by positioning a particular number of cards face down in a row (usually seven) as the base and building up until there is one card as the top of the Beeramid (as shown below).

The residual cards are allocated as evenly as possible between the players. The dealer flips over the first card at the foot of the beeramid and declares the card value. Anybody who claims to possess that card may “give” one drink to any other player. That player may either drink or call the bluff by saying “bullshit”.
If the player who claimed to have the card, does in fact have the card after all, he shows the card and the other player must drink twice. If he was lying, he drinks twice himself. Once a row of the Beeramid is finished, the first card on the next row is flipped, and every card now has the same value in drinks as its row, for instance if a card is flipped on row three, players now “give” three drinks, should they claim to have a matching card this continues all the way up to the seventh row.
All “bullshit” calls still double the value of the row, making them increasingly risky propositions as the game continues. Should a player have more than one of a particular card (say a seven is flipped and a player has two sevens in his hand) he can give both drinks to the same person or split them up amongst two players.
He is only required to show both cards if both players call bullshit; if just one player calls bullshit he is only required to show one card. At the seventh row, if people are taking truthful drinks, a bullshit call must result in about a full beer being drank.
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PostSubject: Forehead Idiot   Fri Jun 27, 2014 7:24 pm

Requirements
- One standard deck of 52 cards
- Plenty of beverage
- Three to twelve players

Play
A designated dealer deals each player one card face down. Each player is not permitted to see their own card at all. Once everybody has their card everyone then puts their card on their forehead fronting their opponents. It is absolutely imperative that nobody see their own card. The person with the highest card wins. Plays begin then begin trying to get the other players to back out of the round.
Once there is just one person left with a card on their forehead they are deemed the winner of the round. Anybody that dropped out of the round prior to a victor being chosen whose card is higher than the winning card must drink.
After each round all cards are returned back to the deck, shuffled and a new round is started.
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PostSubject: Give One, Take One   Fri Jun 27, 2014 7:32 pm

Requirements
- Two standard decks of 52 cards
- Plenty of beverage


Play

One player volunteers themselves as the dealer, who gives each player (including themselves) 4 cards, face up. They then deal a card off the, allowing everyone to see its face value. Each player who has a card that equals that number must say ‘I give a drink to (a player’s name)”. That player must then drink one full mouthful of their selected drink. If the player with the corresponding card has 2 of the same card, they are permitted to either order 2 different players to take a drink, or may “give” both drinks to one player.

Next, the dealer deals and displays another card; similar to before except this time, any player who has a corresponding card, must this time drink, instead of “giving a drink” (or 2 if they have 2 matching cards).

The dealer then deals an additional card, however this time, instead of the person who has the card offering only 1 drink, they must now offer out 2 drinks; which can be divided up any way.

Then the dealer deals again, displaying the card to the players and any person with the card dealt must drink 2 drinks.

Continue with this pattern until ‘Give 4, Take 4′ has finished, at which point the game returns back to ‘Give 1, Take 1. When the deck is totally flipped, pass the deck to the next dealer.
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PostSubject: Jail Break   Fri Jun 27, 2014 7:44 pm

Requirements
- One standard deck of 52 cards
- Plenty of beverage
 
Object of the game
To be the first player to lose all their cards.

Play
Deal all the cards out face down to each player. Each person may look at their own cards but is not permitted to show them to anybody else. The player to the left of the dealer now plays any card. The next player must then play a card of the same face value or else they must “go to prison” and take a drink.
The player to the left of the player in prison must now play any card and the order of play reverses. If the player in prison has a card with the same value they must play it and “get out of prison”. Whenever somebody does not have a card of face value the next player plays a card and switches the direction.
The game continues until one of the players finishes all their cards. Once someone has won all the remaining players must take a number of drinks matching to the number of cards they have remaining in their hand.
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PostSubject: KILLER   Fri Jun 27, 2014 7:47 pm

A great drinking game which is fun for everyone! Turn detective and force the killer to drink.
 
Requirements
- One standard deck of 52 cards
- Five players
- Plenty of beverage

Play
The person who proposed the game to be played draws 4 black cards and one red card from the shuffled deck. The cards are positioned on the table and mixed around by a player (not the one who selected the cards). All the players select one card from the five on the table, the player that selects that gets the red card becomes the “killer”. Everybody then stares at one another and at the perfect time, the “killer’s” aim is to kill another player, this is done by winking at another player, that player must dispose of his card and drink a large portion of their beverage.
This continues, with the other players being the “detectives”, trying to work out who the killer is. Each player gets one guess, if they are wrong they must drink. If they are right then the killer must drink the remainders of each players drink.
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PostSubject: KINGS   Fri Jun 27, 2014 7:50 pm

A very simple game, with simple rules, which can result in a very high buzz factor.
 
Requirements
- One standard deck of 52 cards
- Plenty of beverage

Play
Place a large container in center of table. Shuffle a deck of cards, and then disperse them out in the centre of the table, around the container, face down. Players then take turns to selecta card:
• Black card – Don’t drink
• Red card – Drink twice
• King – Every player pours a certain amount of beverage into the container
• 4th King – Who ever draws the fourth king must down everything in the container
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